Class Overview for the WildStar Esper

Most of the information in the below post is a bit outdated. However, this KillerGuides’ Wildstar manual has more exhaustive and up-to-date information. One of the more helpful sections of the guide is on leveling. Unlike most guides I have seen online, this is pure expert advice that have helped me a lot in leveling up my esper twice as fast. I also write a review of the guide in this post.

The Esper is a psychic magician who uses illusions to control both enemies’ and allies’ minds alike as well as fighting with a honed psy-blade that can be controlled with telekinesis.

Eligible Races

With only two races to choose from on each side, the Esper class is the most discriminating. There’s the choice of Humans and Aurins on the Exiles, and for the Dominion it is the Cassians and Chua.

Weapons and Armor

Every class has their own unique equipment and traits that sets them apart from the others. Espers have Psy-blades, Light Armor, Benevolent Illusions, and Terrifying Nightmares.

While Psy-blades do look like melee weapons, don’t let that fool you. They’re a physical extension of the Esper’s mind, and they can be used from a distance with telekinesis. While they’re able to do physical damage, Espers really excel at mind manipulation. Benevolent Illusions are used by inserting dreams into allies’ heads to aid them with heals and bolster their defense. Terrifying Nightmares deal with filling enemies’ minds with awful visions that can paralyze them with fear.

Class Overview for the WildStar Esper

Ability Resources

Espers use Psi Points as their primary resource. This splits their abilities into two main types. There are builder abilities, and there are finisher abilities.

Builder abilities will build up Psi Points to a set limit of five. Finisher abilities will use up all the Psi Points gotten so far to unleash devastating attacks that can finish enemies off quickly or empower buffs with even more healing capacity. Using a finisher uses all available Psi Points

Ability trees

Espers will primarily draw from the Assault tree for damage, the Support tree for healing, and the Utility tree for crowd control, although each tree has some very strong exceptions.

Assault

Telekinetic Strike – Level 1 – Deals magic damage while generating a Psi Points

Mind Burst – Level 2 – Deals magic damage based on the amount of Psi Points currently available

Concentrated Blade – Level 4 – Charges up a blade that will deal magic damage to the nearest enemy while generating a Psi Point

Blade Dance – Level 6 – Channeled ability that deals magic damage over time while increasing your movement speed. It will generate a Psi Point at the beginning and end of the channeling process

Telekinetic Storm – Level 9 – Creates a storm that will explode upon impact while dealing magic damage to enemies based on the amount of Psi Points used

Illusionary Blades – Level 11 – A chargeable attack that deals magic damage while generating a Psi Point

Psychic Frenzy – Level 15 – Three blades are summoned that deal magic damage to enemies while generating a Psi Point

Spectral Swarm – Level 20 – Three phantoms deal magic damage over time while generating a Psi Point

Haunt – Level 24 – Deals magic damage to and reduces the magic resistance of an enemy while generating a Psi Point

Reap – Level 27 – Summons a Reaper that attacks enemies at target location, dealing damage based on the amount of Psi Points used

Support

Mind Over Body – Level 6 – Heals yourself or an ally while giving them a Spectral Lantern that increases their outgoing healing

Bolster – Level 9 – A stackable healing over time ability that generates a Psi Point

Reverie – Level 9 – Heals you and up to nine party members based on the amount of Psi Points used

Phantasmal Armor – Level 11 – Grant absorb and one interrupt armor to yourself and up to nine allies

Soothe – Level 13 – A chargeable heal that is applied to you and your four most badly injured allies while generating a Psi Point. The healing done is based on the charge used.

Mending Banner – Level 15 – Heals you or a party member based on the amount of Psi Points used

Mirage – Level 20 – Designate a targeted area to heal the first ally that walks through it for a considerable amount while generating a Psi Point for yourself

Pyrokinetic Flame – Level 21 – Apply a debuff to an enemy that deals magic damage while healing nearby allies

Mental Boon – Level 24 – Restore health to yourself and four allies over time while increasing their dash regeneration based on the amount of Psi Points used

Warden – Level 27 – Summons a warden that directly restores the health of you or an ally while providing a lesser amount of health over time to nearby allies. Generates a Psi Point

Class Overview for the WildStar Esper

Utility

Crush – Level 3 – Deals magic damage while knocking down foes

Geist – Level 6 – Creates a geist that does magic damage over time while generating a high amount of threat

Restraint – Level 13 – Designates a targeted location that deals magic damage to enemies while rooting them to the ground. Generates a Psi Point.

Catharsis – Level 15 – Restore health while cleansing debuffs from yourself and allies

Meditate – Level 18 – Directly restore some focus while regenerating more focus over time for a short duration

Shockwave – Level 18 – Deals magic damage while knocking back foes

Fixation – Level 20 – Reduces all cooldowns while generating 3 Psi Points

Incapacitate – Level 21 – Deals magic damage to enemies while preventing them from using their abilities

Fade Out – Level 31 – Break all crowd control debuffs while jumping backwards while reducing damage dealt to you for a short duration

Projected Spirit – Level 31 – Run forward while restoring your health and the health of your allies

Stats

Healing Espers will want to focus on getting Insight as their primary stat. The primary stat for ranged DPS Espers is Moxie. Both types of Espers will also want to get Finesse and Brutality as their secondary stats. They increase Crit Chance and Strikethrough respectively.

Most of the information in the above post is a bit outdated. However, this KillerGuides’ Wildstar manual has more exhaustive and up-to-date information. One of the more helpful sections of the guide is on leveling. Unlike most guides I have seen online, this is pure expert advice that have helped me a lot in leveling up my esper twice as fast. I also write a review of the guide in this post.