Category: Skill

WildStar Class Esper AMP Explained

Most of the information in the below post is a bit outdated. However, this KillerGuides’ Wildstar manual has more exhaustive and up-to-date information. One of the more helpful sections of the guide is on leveling. Unlike most guides I have seen online, this is pure expert advice that have helped me a lot in leveling up my esper twice as fast. I also write a review of the guide in this post.

WildStar Esper’s attack system is based around Psi-points. Players who are able to pick the right combination of builders and finishers in conjunction with Tier One attribute boosts, will prove to be a deadly force in the game. Espers must use five AMP points specific to one of the six categories in the first Tier of the AMP system in order to gain access to Tier Two. Seven points must be spent in Tier Two in order to reach Tier Three. When players reach Tiers Two and Three, special skills are made available. The relationships between the three Tiers will determine the success of players. Espers can be played as a Healer or as a DPS. The decision of what type of Esper is being played, drastically determines what features of the AMP tree are to be strengthened.

Players who desire to make a DPS Esper should pay attention to primary statistics. Finesse plays an important role because it esper skillsdetermines Critical Hit Chance. An AMP called “The Power!” is available in Tier Two. “The Power!” is activated when a Critical Hit lands on an enemy. When the critical lands, an Empower buff boosts Moxie by sixteen percent for three seconds. If Espers combine “The Power!” with an AMP skill available in Tier Three called “Quick Response,” cooldowns will decrease by fifty-five percent. This means the Esper can deal attack output twice as fast and for more damage! This relationship of specials is possible only when players understand how Tier One attributes relate to Tiers Two and Three. In order for “The Power!” and “Quick Response” to be activated a lot during battle, max out Critical Hit Chance in Tier One for a total of six percent. This is just one example of AMP point allocation. Espers need to decide early which specials they will use.

Players who desire to make a Healer Esper should pay attention to how Focus is allocated. If Tier One attributes for Focus Cost and Focus Recovery are maxxed out, “Focus Mastery” is no longer an essential skill to obtain. This is because the Tier One attributes are able to produce enough Focus without “Focus Mastery.” Healer Espers who want to cast big heals will diminish the Focus bar faster. Maxxing the Support Power by 7% in Tier One and neglecting Focus attributes, causes the Esper to need “Focus Mastery” located in Tier Two. If WildStar Esper class cast a skill with less than seventeen percent Focus, “Focus Mastery” generates 147 Focus. “Focus Mastery” is dependent on what type of a Medic players decide to create. Espers become a formidable force when they understand that specific AMP skills and attributes complement each other.

Most of the information in the above post is a bit outdated. However, this KillerGuides’ Wildstar manual has more exhaustive and up-to-date information. One of the more helpful sections of the guide is on leveling. Unlike most guides I have seen online, this is pure expert advice that have helped me a lot in leveling up my esper twice as fast. I also write a review of the guide in this post.

Guideline to Leveling the WildStar Esper

Article below is based on the Beta and not get any updates yet. However, for a more updated and in-depth information on advanced leveling strategies for the esper, you should consider getting a copy of the manual here. This was what made “level cap in a week” possible for my esper.

Espers are experts at dealing psychic damage and also have the ability to heal. Attempting to play the esper like a spellslinger will result in death. Other characters can dodge attacks, but the esper is rooted in place while they channel abilities. This guide explains how to get the best use out of the esper, and how to level them up effeciantly.wildstar_esper

The primary stat for the esper is moxie, which increases the assault abilities’ attacks. There are secondary abilities to look, which are; brutality (determins hit chance) and finesse (determines critical hit chances). Finally, espers should also consider insight, which affects healing.

Currently during the beta phase, espers are a “stationary” class. They are more susceptible to mental damage, but are just as capable of dealing out that same damage. The developers continue to change Spectral Form, and the current consensus is that it used to be a far better ability. Many players feel the current iteration of Spectral Form is the worst version so far, and too limiting. They are hoping for a return to a previous iteration. Newer characters like to use this innate ability at the last minute to try and save them. However, this an result in death most of the time, the ability was never meant to be used this way. So, it is best to use it at the start of battle and apply it evenly throughout combat.

That being said, what espers lack in mobility, they make up with in pure damage. However, because of this lack of mobility, it can be quite dangerous (and also annoying) to try and confront multiple enemies that the same time. For example, players as espers find that they often have to restart casting times of spells simply because they needed to move their character to be in line with the enemy. The wildstar espers also have the Psychic Frenzy ability, allowing them to move around and kite enemies instead of remaining stationary.

The general way to fighting enemies goes like this; you group the enemies as close as possible to one another, and then deal damage to them. Then follow up with a charged ability or charged blades, if applicable. This recharges your PSI points, and allows you to use stronger abilities once again. Next, follow up with abilities like Crush (if applicable in the situation) or Mind Blast. Repeat until you see experience points.

Best Esper abilities that benefit leveling: Telekinetic Strike, Psychic Frenzy, Spectral Form.

Article above is based on the Beta and not get any updates yet. However, for a more updated and in-depth information on advanced leveling strategies for the esper, you should consider getting a copy of the digital book here. This was what made “level cap in a week” possible for my esper.

Article below is based on the Beta and not get any updates yet. However, for a more updated and in-depth information on advanced leveling strategies for the esper, you should consider getting a copy of the manual here. This was what made “level cap in a week” possible for my esper.

The WildStar Online Esper class functions like a stationary turret of destruction, hurling beautiful and deadly illusions at its foes.

If you would like to top the DPS charts in that dungeon or raid, there are certain skills that should be part of your limited action set, or LAS. The WildStar Online Esper class uses Psi Points in order to cast massively damaging skills. The Esper can build up to 5 Psi Points through the use of it’s 2 builder options. First we have the ranged builder Telekinetic Strike, which is a stationary cast, however it always outperforms the melee builder Psychic Frenzy in PVE DPS situations. Always take Telekinetic Strike to DPS in a raid, dungeon, adventure or any group content. It is best to enhance Telekinetic Strike with a skill in the AMP tree, known as BINGO. This skill causes your builder to create an additional 2 Psi Points when it crits, so that you can cast a 5 point finisher ability more rapidly, thus increasing your DPS exponentially.

Now that we have chosen our builder, we need to flesh out the rest of our LAS. It is suggested to take the skill, Concentrated Blade, to increase your Psi Point generation. This skill summons up to 2 spinning blades, that will attack the nearest target after 4.4 seconds, and each blade will generate a Psi Point once it makes contact with a target. It is a fantastic skill that is useful in every PVE situation. Psi Point generation can be further increased through the use of Spectral Swarm, which is a skill that is also unlocked in the AMP tree. This particular skill summons 3 illusionary creatures that attack your target for 10 seconds, and generates a Psi Point. More damage, more Psi Points, it’s a win win!

Mental DPS with the WildStar Online Esper Class!

Now what to do with all these Psi Points? Spend them on the finisher Mind Burst, which hurls a beautiful blue phoenix at your target. This ability, when cast with 5 Psi Points, does massive damage! It is quite possibly the highest damaging ability in the game! The final 4 skills of your LAS are determined by your personal flavor, but always be sure to take an interrupt such as Crush, which knocks down your target, and sets them up to get wailed on!

That’s all there is to it, now get out there you psionic duelist and melt some enemies with your mind! If you require a support class to accompany you, you can always call on the stealth of the Stalker. More on that is being discussed at Wildstarstalker.com.

Article above is based on the Beta and not get any updates yet. However, for a more updated and in-depth information on advanced leveling strategies for the esper, you should consider getting a copy of the digital book here. This was what made “level cap in a week” possible for my esper.