Category: Gameplay

Article below is based on the Beta and not get any updates yet. However, for a more updated and in-depth information on advanced leveling strategies for the esper, you should consider getting a copy of the manual here. This was what made “level cap in a week” possible for my esper.

Determining the champion of magical DPS between the Spellslinger and Esper is a hard task. Both characters have a high amount of output damage, equal primary attributes and effective Interrupt Armor skills. Through research and the examination of recent patches, mid-level Spellslingers are a better magical DPS class than mid-level Espers.

Espers have an attack system based around Psi-points. The more points Espers have built up, the more damage they are capable of dealing. Despite their ability to release high concentrations of damage in one or two moves, certain important skills like Telekinetic Strike, Spectral Form and Haunt are stationary. An Esper’s ability to avoid attacks suffers because of their stationary offense. Espers must create a method to counteract their immobility. One method is the allocation of skill-types. This means Espers need to allocate two to three moves for CC, to equalize the playing field with other competitors. If Espers are unable to CC the enemy, then the enemy will win based on mobility and agility. Finally an Esper’s mitigation is lower than the Spellslinger. Spectral Form allows nineteen absorb, but the Spellslinger’s Innate matched with Runes of Protection proves to be a stronger shield buff.

Spellslingers have an attack system based on ranged gun gear. All skills are mobile except for the pre-buff Gather Focus and Charged Shot, a skill mostly used to begin battle as a pre-emptive strike. The catalog of a Spellslinger is deeper than that of the Esper. During raid bosses where magical DPS is an important effect, Espers tend to only use Telekinetic Strike, Mind Burst, Telekinetic Storm and Psychic Frenzy. Spellslingers often use a variety of skills including Rapid Fire, Quick Draw, Flame Burst, Assassinate, True Shot and Charged Shot. All of the aforementioned attacks are the characters strongest opening skills, yet the Esper has four high damage attacks and the Spellslinger has six.

esper gameplay

Although this looks like a deal breaker for Espers, their lack of a large attack catalog works as an advantage. Of the first ten attacks made available to the Esper, a total of fifty-three cooldown seconds exists. Of the first ten attacks made available to the Spellslinger, a total of eighty-four cooldown seconds exists. This means the Esper can release damage faster than Spellslingers. Also Espers can shoot off less attacks than the Spellslinger and still perform a higher damage output. Since the Esper needs less attacks to overpower Spellslingers, more room is available for CC skills. CC skills equalize the playing field for Espers. This is why the competition is so close. Unfortunately, when the Esper’s output damage is recorded to its every detail, players notice that the Esper’s damage output is slightly higher than the Spellslinger’s instead of greatly higher.

Spellslingers have a more effective Innate Ability. The Spellslinger’s Innate is called Spell Surge. This Innate strengthens Assault Power and Support Power. The Esper’s Innate strengthens Assault Power, but also makes the character immobile. An Esper’s most used mid-level skill Telekinetic Strike, also activates immobility. In a game centered around telegraphs, the Spellslinger’s expertise for mobility and almost equal damage output, makes them the best mid-level magical DPS.

Article above is based on the Beta and not get any updates yet. However, for a more updated and in-depth information on advanced leveling strategies for the esper, you should consider getting a copy of the digital book here. This was what made “level cap in a week” possible for my esper.

Article below is based on the Beta and not get any updates yet. However, for a more updated and in-depth information on advanced leveling strategies for the esper, you should consider getting a copy of the manual here. This was what made “level cap in a week” possible for my esper.

Esper is one of the six playable classes found in Wildstar Online. The Esper is a telekinetic illusionist who heals and does damage by using his mind. This is a feat that can be done from varying distances. A player is able to use an Esper in many ways as there are powerful illusions, a telekinetic psi blade, and light armor.

The psi blade is a weapon that Espers can control with their mind. Copies of the psi blade can appear if they will be necessary. The specialty of an Esper is creating illusions to deal high mental dps damage. This is as an attack on mind of an enemy. The illusion is in the form of a powerful vision or nightmare when directed at foes or allies. The Esper class can also manifest various creatures to harass an enemy. One thing to keep in mind is Espers only have light armor and means you will want to stay on your toes and keep your distance.

esper_classdrop_05

There are two ability resources that are available to a player of the game. These resources are Psi Point and the Focus. One is for DPS and the other is for Healing skills. The focus for a player is at full when at the start of the game. Focus begins to decrease gradually when encountering any combat, but a player who uses Focus Recovery Rate can restore Focus that has been lost during combat.

A player’s Psi Point is typically at zero at the start of a game. Players will generate Psi Point by using a Telekinetic strike or other abilities. Mind Bursting or other finishing ability will deplete the player’s Psi Point. Psi Point will also begin to deplete when a player is not currently in combat. The highest level of Psi Point for a player is 5.

Players in Esper will have various innate abilities. These abilities manifest in a spectral form whenever a player uses a ranged caster on foes and very important for the wildstar esper gameplay. This can increase the mitigation of damage by 100 percent. Using a ranged caster can also generate 1 Psi point within 1 to 8 seconds. This means the use of focus builder abilities will be the best way to attain the highest level for Psi Point. Again, if ranged caster is not used in combat, then the Psi Point will drop quickly.

The Esper class has four choices of races for a player. There are human, Aurin, Cassian, and Chua.

Article above is based on the Beta and not get any updates yet. However, for a more updated and in-depth information on advanced leveling strategies for the esper, you should consider getting a copy of the digital book here. This was what made “level cap in a week” possible for my esper.

Article below is based on the Beta and not get any updates yet. However, for a more updated and in-depth information on advanced leveling strategies for the esper, you should consider getting a copy of the manual here. This was what made “level cap in a week” possible for my esper.

The WildStar Online Esper class functions like a stationary turret of destruction, hurling beautiful and deadly illusions at its foes.

If you would like to top the DPS charts in that dungeon or raid, there are certain skills that should be part of your limited action set, or LAS. The WildStar Online Esper class uses Psi Points in order to cast massively damaging skills. The Esper can build up to 5 Psi Points through the use of it’s 2 builder options. First we have the ranged builder Telekinetic Strike, which is a stationary cast, however it always outperforms the melee builder Psychic Frenzy in PVE DPS situations. Always take Telekinetic Strike to DPS in a raid, dungeon, adventure or any group content. It is best to enhance Telekinetic Strike with a skill in the AMP tree, known as BINGO. This skill causes your builder to create an additional 2 Psi Points when it crits, so that you can cast a 5 point finisher ability more rapidly, thus increasing your DPS exponentially.

Now that we have chosen our builder, we need to flesh out the rest of our LAS. It is suggested to take the skill, Concentrated Blade, to increase your Psi Point generation. This skill summons up to 2 spinning blades, that will attack the nearest target after 4.4 seconds, and each blade will generate a Psi Point once it makes contact with a target. It is a fantastic skill that is useful in every PVE situation. Psi Point generation can be further increased through the use of Spectral Swarm, which is a skill that is also unlocked in the AMP tree. This particular skill summons 3 illusionary creatures that attack your target for 10 seconds, and generates a Psi Point. More damage, more Psi Points, it’s a win win!

Mental DPS with the WildStar Online Esper Class!

Now what to do with all these Psi Points? Spend them on the finisher Mind Burst, which hurls a beautiful blue phoenix at your target. This ability, when cast with 5 Psi Points, does massive damage! It is quite possibly the highest damaging ability in the game! The final 4 skills of your LAS are determined by your personal flavor, but always be sure to take an interrupt such as Crush, which knocks down your target, and sets them up to get wailed on!

That’s all there is to it, now get out there you psionic duelist and melt some enemies with your mind! If you require a support class to accompany you, you can always call on the stealth of the Stalker. More on that is being discussed at Wildstarstalker.com.

Article above is based on the Beta and not get any updates yet. However, for a more updated and in-depth information on advanced leveling strategies for the esper, you should consider getting a copy of the digital book here. This was what made “level cap in a week” possible for my esper.

Article below is based on the Beta and not get any updates yet. However, for a more updated and in-depth information on advanced leveling strategies for the esper, you should consider getting a copy of the manual here. This was what made “level cap in a week” possible for my esper.

In Wildstar Online, Esper is known as an intelligent and cerebral class, more prone to strategic thinking than brute force. The primary role for Esper are as support or focus target healer. While Esper can deal damage, their capabilities are more attuned to strengthening the team or weakening and confusing opponents. In a healing role, they are a long range healer who can focus on a single target for large heals or AOE heals for team effect.

Playing an Esper requires patience and strategic thought on how to engage. Wading into the fray is a quick way to get dead. Depending on which role, either support dps or healer, there are certain things that have to be kept in mind.

Using combo points, called Psy-points, are the main strength behind Esper attacks. There are two types of attacks concerning generating and using combo points. Building attacks are those that build psy-points. Finishing attacks are the alpha strike of the Esper, typically dealing significant damage and occasionally, area of effect. Using builders to generate points and using a finisher attack to seal the deal is the best way to knock down opponents.

Psy-Points apply to healing as well. Building, with an ability that enhances the healing output of the group, generates psy-points for use to cast stronger heals that are area effect, thereby healing the group. Psy-points do not cross schools from dps to heals, as each school has a different finisher. The healing build is more suitable for the Medic class in Wildstar Online.

There is also Focus, which builds slowly during combat but quickly when no longer in combat. Focus is primarily used for healing effects and should be used sparingly as regen is slow. All healing spells use an amount of focus so it is vital that the player keep track. Concentrate on gaining the most amount of healing for the lowest focus cost.

Guide to Gameplay for the Esper in Wildstar Online

Espers also cast illusions and these illusions deal damage and are considerable damage dealers. The advantage is that illusions can be used to distract and confuse opponents and this does not just mean in pvp. These illusions can change the initiative in combat, causing it to shift to the player or group. Espers do have the ability to cast the Psy-Blade but that is more of a secondary with illusions and powers being the main attack forms.

Esper Class is a glass cannon but should not be underestimated. Flexible, with the ability to heal or dealing and enhancing group damage, the Esper has a familiar feel with other support classes a player might have played.

Article above is based on the Beta and not get any updates yet. However, for a more updated and in-depth information on advanced leveling strategies for the esper, you should consider getting a copy of the digital book here. This was what made “level cap in a week” possible for my esper.