Monthly Archives: February 2014

Wildstar Online Esper Class Gear

Most of the information in the below post is a bit outdated. However, this KillerGuides’ Wildstar manual has more exhaustive and up-to-date information. One of the more helpful sections of the guide is on leveling. Unlike most guides I have seen online, this is pure expert advice that have helped me a lot in leveling up my esper twice as fast. I also write a review of the guide in this post.

Wildstar Online Esper Class Gear

Wildstar gaming and aiming gears are undergoing an incredible series of upgrades due to the openness of the developers to the opinions of long-time gamers and fans. The opinions about combat gear are posted on numerous forums and surprisingly, have been taken into consideration by main online mods and game developers.

The Wildstar platform is a present day modern military combat setting. Each player must devise ways to conserve ammunition and stack armor while memorizing the most efficient path through an array of exotic locations. Most players will find Wildstar play to be similar to the Star Wars series of role playing games, but with noticeably faster controls and incredibly life-like enemies. Building armor in Wildstar is difficult, but worth it. The agility and abilities of the Espers are just as difficult to build as standard warriors, but once gears are acquired, they are many times more useful than first impressions would suggest.

The Esper class is a completely unique brand of warrior possessing the strengths and propensities for higher-realm powers than other races in Wildstar. Espers have moderate attack and defense capabilities, but also have extreme potential for non-physical aptitudes.

Espers are uniquely endowed with the traits of mental combat similar to conjurers in other games. They advance slowly in strength and armor, but grow rapidly in their ability to interact via mental powers. The main job of a Wildstar Esper is to gain enough experience and knowledge to both paralyze enemies with confusion and assist allies with alertness and positive encouragement.

A high level Esper can easily detract and enemy hoard from their goal with a gear known as Terrifying Nightmares. This causes confusion and the illusion of being confronted by a greater power. After using this gear, the Esper can take advantage of a stronger enemy and dispatch their lives, or end-run hoards to sneak into places normally inaccessible without successful combat.

Espers are useful sometimes for offensive strategies, but they are most useful as morale boosters for team members. Diverse psychological tools are both used to confuse enemies and to enhance the life and morale of their cohorts. The Benevolent Illusions gear redirects player energies from remote locations. Strong and experienced Espers are vital for prolonged combat and the advancement of an entire team.

An Esper is a class that prefers mental powers over brute strength. They do however, have the ability to acquire weapons of incredible power that are intimately tied with their extra-sensory evolution. The weapons that Espers carry are known as Psy-Blades. Espers are extremely adept at defending themselves with a combination of enemy confusion and lightning-quick execution of fatal attacks using psy-blades. Players choosing to adopt an Esper persona will find their job as team motivator and strategist to be unending and extremely rewarding!

Most of the information in the above post is a bit outdated. However, this KillerGuides’ Wildstar manual has more exhaustive and up-to-date information. One of the more helpful sections of the guide is on leveling. Unlike most guides I have seen online, this is pure expert advice that have helped me a lot in leveling up my esper twice as fast. I also write a review of the guide in this post.

Article below is based on the Beta and not get any updates yet. However, for a more updated and in-depth information on advanced leveling strategies for the esper, you should consider getting a copy of the manual here. This was what made “level cap in a week” possible for my esper.

In Wildstar Online, Esper is known as an intelligent and cerebral class, more prone to strategic thinking than brute force. The primary role for Esper are as support or focus target healer. While Esper can deal damage, their capabilities are more attuned to strengthening the team or weakening and confusing opponents. In a healing role, they are a long range healer who can focus on a single target for large heals or AOE heals for team effect.

Playing an Esper requires patience and strategic thought on how to engage. Wading into the fray is a quick way to get dead. Depending on which role, either support dps or healer, there are certain things that have to be kept in mind.

Using combo points, called Psy-points, are the main strength behind Esper attacks. There are two types of attacks concerning generating and using combo points. Building attacks are those that build psy-points. Finishing attacks are the alpha strike of the Esper, typically dealing significant damage and occasionally, area of effect. Using builders to generate points and using a finisher attack to seal the deal is the best way to knock down opponents.

Psy-Points apply to healing as well. Building, with an ability that enhances the healing output of the group, generates psy-points for use to cast stronger heals that are area effect, thereby healing the group. Psy-points do not cross schools from dps to heals, as each school has a different finisher. The healing build is more suitable for the Medic class in Wildstar Online.

There is also Focus, which builds slowly during combat but quickly when no longer in combat. Focus is primarily used for healing effects and should be used sparingly as regen is slow. All healing spells use an amount of focus so it is vital that the player keep track. Concentrate on gaining the most amount of healing for the lowest focus cost.

Guide to Gameplay for the Esper in Wildstar Online

Espers also cast illusions and these illusions deal damage and are considerable damage dealers. The advantage is that illusions can be used to distract and confuse opponents and this does not just mean in pvp. These illusions can change the initiative in combat, causing it to shift to the player or group. Espers do have the ability to cast the Psy-Blade but that is more of a secondary with illusions and powers being the main attack forms.

Esper Class is a glass cannon but should not be underestimated. Flexible, with the ability to heal or dealing and enhancing group damage, the Esper has a familiar feel with other support classes a player might have played.

Article above is based on the Beta and not get any updates yet. However, for a more updated and in-depth information on advanced leveling strategies for the esper, you should consider getting a copy of the digital book here. This was what made “level cap in a week” possible for my esper.