Most of the information in the below post is a bit outdated. However, this KillerGuides’ Wildstar manual has more exhaustive and up-to-date information. One of the more helpful sections of the guide is on leveling. Unlike most guides I have seen online, this is pure expert advice that have helped me a lot in leveling up my esper twice as fast. I also write a review of the guide in this post.
Wildstar gaming and aiming gears are undergoing an incredible series of upgrades due to the openness of the developers to the opinions of long-time gamers and fans. The opinions about combat gear are posted on numerous forums and surprisingly, have been taken into consideration by main online mods and game developers.
The Wildstar platform is a present day modern military combat setting. Each player must devise ways to conserve ammunition and stack armor while memorizing the most efficient path through an array of exotic locations. Most players will find Wildstar play to be similar to the Star Wars series of role playing games, but with noticeably faster controls and incredibly life-like enemies. Building armor in Wildstar is difficult, but worth it. The agility and abilities of the Espers are just as difficult to build as standard warriors, but once gears are acquired, they are many times more useful than first impressions would suggest.
The Esper class is a completely unique brand of warrior possessing the strengths and propensities for higher-realm powers than other races in Wildstar. Espers have moderate attack and defense capabilities, but also have extreme potential for non-physical aptitudes.
Espers are uniquely endowed with the traits of mental combat similar to conjurers in other games. They advance slowly in strength and armor, but grow rapidly in their ability to interact via mental powers. The main job of a Wildstar Esper is to gain enough experience and knowledge to both paralyze enemies with confusion and assist allies with alertness and positive encouragement.
A high level Esper can easily detract and enemy hoard from their goal with a gear known as Terrifying Nightmares. This causes confusion and the illusion of being confronted by a greater power. After using this gear, the Esper can take advantage of a stronger enemy and dispatch their lives, or end-run hoards to sneak into places normally inaccessible without successful combat.
Espers are useful sometimes for offensive strategies, but they are most useful as morale boosters for team members. Diverse psychological tools are both used to confuse enemies and to enhance the life and morale of their cohorts. The Benevolent Illusions gear redirects player energies from remote locations. Strong and experienced Espers are vital for prolonged combat and the advancement of an entire team.
An Esper is a class that prefers mental powers over brute strength. They do however, have the ability to acquire weapons of incredible power that are intimately tied with their extra-sensory evolution. The weapons that Espers carry are known as Psy-Blades. Espers are extremely adept at defending themselves with a combination of enemy confusion and lightning-quick execution of fatal attacks using psy-blades. Players choosing to adopt an Esper persona will find their job as team motivator and strategist to be unending and extremely rewarding!
Most of the information in the above post is a bit outdated. However, this KillerGuides’ Wildstar manual has more exhaustive and up-to-date information. One of the more helpful sections of the guide is on leveling. Unlike most guides I have seen online, this is pure expert advice that have helped me a lot in leveling up my esper twice as fast. I also write a review of the guide in this post.