WildStar Guide Review – I Took the Plunge And I Liked It!

WildStar Online is seriously driving me crazy. The game has exceeded my expectations and I find myself logging in every day and playing into the wee hours of the night. With work demanding more of my time, something had to give. And in this case, I gave in to temptation and bought the KillerGuides WildStar Online leveling guide — and I’m glad I did.

My first MMO leveling guide
killerguides wildstar leveling guideI was very apprehensive about buying the KillerGuides WildStar Online leveling guide. Sure it was relatively cheaper compared to the official guides and some of my friends swore by the brand because they have used it recently for Elder Scrolls Online and Final Fantasy XIV Realm Reborn. But I was scared that it will just contain regurgitated information from the forums and databases.

I’m glad my fears were unfounded. The guide actually delivered on what it advertised: very useful leveling information for my class, the Esper. I could tell that the guide author actually spent a lot of time playing and mastering the class, and so had plenty of tips and tricks to teach me. This includes advice on how to quickly beat monsters using my Esper kit and shortcuts that help me skip time-consuming, poor XP quests. In WildStar, you get this tendency to finish every single quest that comes your way, but this guide points you to a more optimal strategy of picking quests with larger XP gains for your current level. These are the kinds of information you can only learn from another veteran Esper user.

The guide offers no single silver bullet that will instantly take you to level 50, but gives you instead a large batch of tips that, when combined, will really help you rush to the endgame. Don’t get me wrong — I like leveling, but I’ve always been the type to enjoy the endgame more with its high-level raiding and gear, as well as PvP.

Another great thing about using the manual from KillerGuides is that I still had fun in the game. It did not force me to do nasty things like cheating or ultra grinding. There were also no story spoilers that will ruin your role-playing journey. The guide simply helped me play better and wiser, and the XP and rewards just poured in naturally.

Great replay value for multi-classers
Now that I’m quickly rising up in levels, I’m already contemplating about creating a new character to serve as my alt. Even though I love my Esper to bits, sometimes you just want to take a break from the rhythm of spellcasting. I’ve been browsing through the other class sections in the leveling guide and they seem to be as comprehensively written as the Esper section. No doubt, if and when I decide to level a new Stalker or Warrior, I will also have the same pleasant experience using the guide.

Not just for clueless newbies
I may be an MMO guide virgin, but I am a veteran of playing MMORPGs. So naturally, I won’t be contented with simply getting leveling tips. I also looked forward to getting up-to-date information on the strongest builds and skill rotations, and they did not disappoint. I was able to seriously improve the power of my Esper by just following the class customization recommendations in this guide. I’ve been putting out more damage per second and have been winning more PvP fights than usual. And this is just from using the guide for roughly a week. KillerGuides promises to update the guide constantly with new patches over time, and that reassures me that I can constantly pick up fresh veteran-level strategies to keep me on top of the game.

Customer service aims to please
Buying the guide was really easy and quick, which personally made me more confident about the purchase. I also conversed with their customer support through email, asking about very specific information and whether these would be found in the guide and they were able to respond promptly. They even invited me to email them feedback on missing information in the guide so they can quickly add it in the next free update. I like their proactiveness and they seemed very eager to keep me satisfied. They took the opportunity to upsell me an upgrade so I can get the class guide and crafting guide, and I was very nearly convinced because of how cheap they were as a bundle. But maybe I’ll buy at a later time once I really need them.

Small caveats
Now don’t get me wrong. I may gush about this guide, but it is not perfect. The guide may sometimes be too text-heavy, especially if you like seeing screenshots and pictures more than reading. There were also a couple of formatting and minor grammatical mistakes, but nothing to make you take your hair out in frustration. Overall the KillerGuides leveling book for WildStar is a fantastic value if you’re tight on time and want to fast-track your leveling. It provides a wealth of walkthroughs, tips and tactics designed to cut down your leveling grind but still make your journey to level 50 a truly enjoyable one.

Esper and Spellslinger, which one is the better magical DPS class?

Article below is based on the Beta and not get any updates yet. However, for a more updated and in-depth information on advanced leveling strategies for the esper, you should consider getting a copy of the manual here. This was what made “level cap in a week” possible for my esper.

Determining the champion of magical DPS between the Spellslinger and Esper is a hard task. Both characters have a high amount of output damage, equal primary attributes and effective Interrupt Armor skills. Through research and the examination of recent patches, mid-level Spellslingers are a better magical DPS class than mid-level Espers.

Espers have an attack system based around Psi-points. The more points Espers have built up, the more damage they are capable of dealing. Despite their ability to release high concentrations of damage in one or two moves, certain important skills like Telekinetic Strike, Spectral Form and Haunt are stationary. An Esper’s ability to avoid attacks suffers because of their stationary offense. Espers must create a method to counteract their immobility. One method is the allocation of skill-types. This means Espers need to allocate two to three moves for CC, to equalize the playing field with other competitors. If Espers are unable to CC the enemy, then the enemy will win based on mobility and agility. Finally an Esper’s mitigation is lower than the Spellslinger. Spectral Form allows nineteen absorb, but the Spellslinger’s Innate matched with Runes of Protection proves to be a stronger shield buff.

Spellslingers have an attack system based on ranged gun gear. All skills are mobile except for the pre-buff Gather Focus and Charged Shot, a skill mostly used to begin battle as a pre-emptive strike. The catalog of a Spellslinger is deeper than that of the Esper. During raid bosses where magical DPS is an important effect, Espers tend to only use Telekinetic Strike, Mind Burst, Telekinetic Storm and Psychic Frenzy. Spellslingers often use a variety of skills including Rapid Fire, Quick Draw, Flame Burst, Assassinate, True Shot and Charged Shot. All of the aforementioned attacks are the characters strongest opening skills, yet the Esper has four high damage attacks and the Spellslinger has six.

Although this looks like a deal breaker for Espers, their lack of a large attack catalog works as an advantage. Of the first ten attacks made available to the Esper, a total of fifty-three cooldown seconds exists. Of the first ten attacks made available to the Spellslinger, a total of eighty-four cooldown seconds exists. This means the Esper can release damage faster than Spellslingers. Also Espers can shoot off less attacks than the Spellslinger and still perform a higher damage output. Since the Esper needs less attacks to overpower Spellslingers, more room is available for CC skills. CC skills equalize the playing field for Espers. This is why the competition is so close. Unfortunately, when the Esper’s output damage is recorded to its every detail, players notice that the Esper’s damage output is slightly higher than the Spellslinger’s instead of greatly higher.

Spellslingers have a more effective Innate Ability. The Spellslinger’s Innate is called Spell Surge. This Innate strengthens Assault Power and Support Power. The Esper’s Innate strengthens Assault Power, but also makes the character immobile. An Esper’s most used mid-level skill Telekinetic Strike, also activates immobility. In a game centered around telegraphs, the Spellslinger’s expertise for mobility and almost equal damage output, makes them the best mid-level magical DPS.

Article above is based on the Beta and not get any updates yet. However, for a more updated and in-depth information on advanced leveling strategies for the esper, you should consider getting a copy of the digital book here. This was what made “level cap in a week” possible for my esper.

WildStar Class Esper AMP Explained

Most of the information in the below post is a bit outdated. However, this KillerGuides’ Wildstar manual has more exhaustive and up-to-date information. One of the more helpful sections of the guide is on leveling. Unlike most guides I have seen online, this is pure expert advice that have helped me a lot in leveling up my esper twice as fast. I also write a review of the guide in this post.

WildStar Esper’s attack system is based around Psi-points. Players who are able to pick the right combination of builders and finishers in conjunction with Tier One attribute boosts, will prove to be a deadly force in the game. Espers must use five AMP points specific to one of the six categories in the first Tier of the AMP system in order to gain access to Tier Two. Seven points must be spent in Tier Two in order to reach Tier Three. When players reach Tiers Two and Three, special skills are made available. The relationships between the three Tiers will determine the success of players. Espers can be played as a Healer or as a DPS. The decision of what type of Esper is being played, drastically determines what features of the AMP tree are to be strengthened.

Players who desire to make a DPS Esper should pay attention to primary statistics. Finesse plays an important role because it
determines Critical Hit Chance. An AMP called “The Power!” is available in Tier Two. “The Power!” is activated when a Critical Hit lands on an enemy. When the critical lands, an Empower buff boosts Moxie by sixteen percent for three seconds. If Espers combine “The Power!” with an AMP skill available in Tier Three called “Quick Response,” cooldowns will decrease by fifty-five percent. This means the Esper can deal attack output twice as fast and for more damage! This relationship of specials is possible only when players understand how Tier One attributes relate to Tiers Two and Three. In order for “The Power!” and “Quick Response” to be activated a lot during battle, max out Critical Hit Chance in Tier One for a total of six percent. This is just one example of AMP point allocation. Espers need to decide early which specials they will use.

Players who desire to make a Healer Esper should pay attention to how Focus is allocated. If Tier One attributes for Focus Cost and Focus Recovery are maxxed out, “Focus Mastery” is no longer an essential skill to obtain. This is because the Tier One attributes are able to produce enough Focus without “Focus Mastery.” Healer Espers who want to cast big heals will diminish the Focus bar faster. Maxxing the Support Power by 7% in Tier One and neglecting Focus attributes, causes the Esper to need “Focus Mastery” located in Tier Two. If WildStar Esper class cast a skill with less than seventeen percent Focus, “Focus Mastery” generates 147 Focus. “Focus Mastery” is dependent on what type of a Medic players decide to create. Espers become a formidable force when they understand that specific AMP skills and attributes complement each other.

Most of the information in the above post is a bit outdated. However, this KillerGuides’ Wildstar manual has more exhaustive and up-to-date information. One of the more helpful sections of the guide is on leveling. Unlike most guides I have seen online, this is pure expert advice that have helped me a lot in leveling up my esper twice as fast. I also write a review of the guide in this post.

Guideline to Leveling the WildStar Esper

Article below is based on the Beta and not get any updates yet. However, for a more updated and in-depth information on advanced leveling strategies for the esper, you should consider getting a copy of the manual here. This was what made “level cap in a week” possible for my esper.

Espers are experts at dealing psychic damage and also have the ability to heal. Attempting to play the esper like a spellslinger will result in death. Other characters can dodge attacks, but the esper is rooted in place while they channel abilities. This guide explains how to get the best use out of the esper, and how to level them up effeciantly.wildstar_esper

The primary stat for the esper is moxie, which increases the assault abilities’ attacks. There are secondary abilities to look, which are; brutality (determins hit chance) and finesse (determines critical hit chances). Finally, espers should also consider insight, which affects healing.

Currently during the beta phase, espers are a “stationary” class. They are more susceptible to mental damage, but are just as capable of dealing out that same damage. The developers continue to change Spectral Form, and the current consensus is that it used to be a far better ability. Many players feel the current iteration of Spectral Form is the worst version so far, and too limiting. They are hoping for a return to a previous iteration. Newer characters like to use this innate ability at the last minute to try and save them. However, this an result in death most of the time, the ability was never meant to be used this way. So, it is best to use it at the start of battle and apply it evenly throughout combat.

That being said, what espers lack in mobility, they make up with in pure damage. However, because of this lack of mobility, it can be quite dangerous (and also annoying) to try and confront multiple enemies that the same time. For example, players as espers find that they often have to restart casting times of spells simply because they needed to move their character to be in line with the enemy. The wildstar espers also have the Psychic Frenzy ability, allowing them to move around and kite enemies instead of remaining stationary.

The general way to fighting enemies goes like this; you group the enemies as close as possible to one another, and then deal damage to them. Then follow up with a charged ability or charged blades, if applicable. This recharges your PSI points, and allows you to use stronger abilities once again. Next, follow up with abilities like Crush (if applicable in the situation) or Mind Blast. Repeat until you see experience points.

Best Esper abilities that benefit leveling: Telekinetic Strike, Psychic Frenzy, Spectral Form.

Article above is based on the Beta and not get any updates yet. However, for a more updated and in-depth information on advanced leveling strategies for the esper, you should consider getting a copy of the digital book here. This was what made “level cap in a week” possible for my esper.

What is the Best Race for the WildStar Esper?

Most of the information in the below post is a bit outdated. However, this KillerGuides’ Wildstar manual has more exhaustive and up-to-date information. One of the more helpful sections of the guide is on leveling. Unlike most guides I have seen online, this is pure expert advice that have helped me a lot in leveling up my esper twice as fast. I also write a review of the guide in this post.

When it comes to choosing the perfect class and racial combo in WildStar, there thankfully isn’t too much to worry about when it comes to choosing your race. There are no racial bonuses or abilities whatsoever in the game. This means that there is no “best” race at all. Originally the developers planned to add small racial passives but decided to scrap that idea during the last year of the game’s development.

All this means is that when you choose your class and race, you should simply go by which race appeals to you the best. Races are split between the factions and some classes cannot be all races, so take this into consideration as well. For Espers, specifically, you will have to choose between the following races:

Exiles:

Human and Aurin

Dominion:

Cassian and Chua

Espers, unfortunately, get one of the smaller pools of races to choose from. Humans and Cassians are both extremely similar. Cassians are simply the Dominion’s version of a human. Chua and Aurin are both the “smaller” races in WildStar, but are dramatically different in appearance and lore characteristics.

One thing to keep in mind is that if you plan on PvPing at all in WildStar, you may want to think about trying out Aurin and/or Chua simply due to the fact that smaller races are often less noticeable during a hectic PvP battle. This is a guide to pvp in wildstar. All classes will be noticeable when it comes to their spells and animations, but the actual character models themselves being smaller can sometimes help a character stay undetected for a little longer and be more difficult for enemies to target. This will enable you to survive longer and aid your team to victory whether you are a DPS Esper or a healer. Smarter players will still be able to easily find and track you, however, so choosing a smaller race is in no way a guarantee of anything.

The final choice is yours, however. With no racial bonuses and abilities in WildStar whatsoever, all you need to do to create the perfect Esper is create the character that fits you best. There is no “best” race for any class. Cosmetics, aesthetics, animations, faction, character model size, lore and the general appearances of each race are the only things that need to be taken into consideration. This simplifies the character creation process in WildStar significantly.

Most of the information in the above post is a bit outdated. However, this KillerGuides’ Wildstar manual has more exhaustive and up-to-date information. One of the more helpful sections of the guide is on leveling. Unlike most guides I have seen online, this is pure expert advice that have helped me a lot in leveling up my esper twice as fast. I also write a review of the guide in this post.

WildStar Guide to Esper Ability Resource and Innate Ability

Article below is based on the Beta and not get any updates yet. However, for a more updated and in-depth information on advanced leveling strategies for the esper, you should consider getting a copy of the manual here. This was what made “level cap in a week” possible for my esper.

Esper is one of the six playable classes found in Wildstar Online. The Esper is a telekinetic illusionist who heals and does damage by using his mind. This is a feat that can be done from varying distances. A player is able to use an Esper in many ways as there are powerful illusions, a telekinetic psi blade, and light armor.

The psi blade is a weapon that Espers can control with their mind. Copies of the psi blade can appear if they will be necessary. The specialty of an Esper is creating illusions to deal high mental dps damage. This is as an attack on mind of an enemy. The illusion is in the form of a powerful vision or nightmare when directed at foes or allies. The Esper class can also manifest various creatures to harass an enemy. One thing to keep in mind is Espers only have light armor and means you will want to stay on your toes and keep your distance.

esper_classdrop_05

There are two ability resources that are available to a player of the game. These resources are Psi Point and the Focus. One is for DPS and the other is for Healing skills. The focus for a player is at full when at the start of the game. Focus begins to decrease gradually when encountering any combat, but a player who uses Focus Recovery Rate can restore Focus that has been lost during combat.

A player’s Psi Point is typically at zero at the start of a game. Players will generate Psi Point by using a Telekinetic strike or other abilities. Mind Bursting or other finishing ability will deplete the player’s Psi Point. Psi Point will also begin to deplete when a player is not currently in combat. The highest level of Psi Point for a player is 5.

Players in Esper will have various innate abilities. These abilities manifest in a spectral form whenever a player uses a ranged caster on foes and very important for the wildstar esper gameplay. This can increase the mitigation of damage by 100 percent. Using a ranged caster can also generate 1 Psi point within 1 to 8 seconds. This means the use of focus builder abilities will be the best way to attain the highest level for Psi Point. Again, if ranged caster is not used in combat, then the Psi Point will drop quickly.

The Esper class has four choices of races for a player. There are human, Aurin, Cassian, and Chua.

Article above is based on the Beta and not get any updates yet. However, for a more updated and in-depth information on advanced leveling strategies for the esper, you should consider getting a copy of the digital book here. This was what made “level cap in a week” possible for my esper.

What Path Should I Choose for the Esper?

Most of the information in the below post is a bit outdated. However, this KillerGuides’ Wildstar manual has more exhaustive and up-to-date information. One of the more helpful sections of the guide is on leveling. Unlike most guides I have seen online, this is pure expert advice that have helped me a lot in leveling up my esper twice as fast. I also write a review of the guide in this post.

It takes a certain kind of player to get the most of the Esper class. Espers are considered a “glass cannon” class, that is, a class that relies on high powered long range attacks and powerful healing spells. They can be a powerful class in the right hands and the right party. Understanding the path you should take with the Esper makes sure you get the most out of this character.

Lets start by understanding the Esper’s weapons and style of attack. The Esper’s main mode of physical attack is a Psy-Blade. The Esper is fairly strong with this weapon, but it is primarily a last resort weapon. Most of the Esper’s strongest attacks will rely on summon magic. You will summon giant beasts, independent firing weapons, and other magically resistant offensive items throughout a battle.

However, the Esper is certainly not the kind of class that is fit for the soldier path. Sure, you could make it work if you were very careful, but the kind of heavy battling that comes with the soldier path makes it harder to use the Esper class as a soldier.

The scientist path is the path that makes the most sense with the Esper class. Scientists rarely see the kind of heavy battling that comes with the soldier path. Instead, they focus on researching new scientific ideas, such as archaeology and botany. They create new items and spells that are useful for themselves and any other traveler in the game.

If you choose the scientist path with your Esper, make sure to heavily focus on building stats related to intelligence, focus, and magic. As a scientist, you will need a keen eye and a keen mind as well as potential test subjects. Here’s where your summoning skills will be so handy. Summon up powerful beasts and items, which you can test your new items on later.

What Path Should I Choose for the Esper?

Although the scientist is usually the best option for an Esper, some players really enjoy being a settler. Settlers focus on expansion, improving towns, building new town areas, and creating a civil defense squad. The Esper shouldn’t do the heavy fighting during civil defense situations. Instead, he should use his summoning abilities to create powerful beasts and weapons on the outskirts of the town. The Esper always does best when serving other people, making it the perfect choice in either of these fun and exciting game paths.

Most of the information in the above post is a bit outdated. However, this KillerGuides’ Wildstar manual has more exhaustive and up-to-date information. One of the more helpful sections of the guide is on leveling. Unlike most guides I have seen online, this is pure expert advice that have helped me a lot in leveling up my esper twice as fast. I also write a review of the guide in this post.

Mental DPS with the WildStar Online Esper Class!

Article below is based on the Beta and not get any updates yet. However, for a more updated and in-depth information on advanced leveling strategies for the esper, you should consider getting a copy of the manual here. This was what made “level cap in a week” possible for my esper.

The WildStar Online Esper class functions like a stationary turret of destruction, hurling beautiful and deadly illusions at its foes.

If you would like to top the DPS charts in that dungeon or raid, there are certain skills that should be part of your limited action set, or LAS. The WildStar Online Esper class uses Psi Points in order to cast massively damaging skills. The Esper can build up to 5 Psi Points through the use of it’s 2 builder options. First we have the ranged builder Telekinetic Strike, which is a stationary cast, however it always outperforms the melee builder Psychic Frenzy in PVE DPS situations. Always take Telekinetic Strike to DPS in a raid, dungeon, adventure or any group content. It is best to enhance Telekinetic Strike with a skill in the AMP tree, known as BINGO. This skill causes your builder to create an additional 2 Psi Points when it crits, so that you can cast a 5 point finisher ability more rapidly, thus increasing your DPS exponentially.

Now that we have chosen our builder, we need to flesh out the rest of our LAS. It is suggested to take the skill, Concentrated Blade, to increase your Psi Point generation. This skill summons up to 2 spinning blades, that will attack the nearest target after 4.4 seconds, and each blade will generate a Psi Point once it makes contact with a target. It is a fantastic skill that is useful in every PVE situation. Psi Point generation can be further increased through the use of Spectral Swarm, which is a skill that is also unlocked in the AMP tree. This particular skill summons 3 illusionary creatures that attack your target for 10 seconds, and generates a Psi Point. More damage, more Psi Points, it’s a win win!

Mental DPS with the WildStar Online Esper Class!

Now what to do with all these Psi Points? Spend them on the finisher Mind Burst, which hurls a beautiful blue phoenix at your target. This ability, when cast with 5 Psi Points, does massive damage! It is quite possibly the highest damaging ability in the game! The final 4 skills of your LAS are determined by your personal flavor, but always be sure to take an interrupt such as Crush, which knocks down your target, and sets them up to get wailed on!

That’s all there is to it, now get out there you psionic duelist and melt some enemies with your mind! If you require a support class to accompany you, you can always call on the stealth of the Stalker. More on that is being discussed at Wildstarstalker.com.

Article above is based on the Beta and not get any updates yet. However, for a more updated and in-depth information on advanced leveling strategies for the esper, you should consider getting a copy of the digital book here. This was what made “level cap in a week” possible for my esper.

Wildstar Online Esper Class Gear

Most of the information in the below post is a bit outdated. However, this KillerGuides’ Wildstar manual has more exhaustive and up-to-date information. One of the more helpful sections of the guide is on leveling. Unlike most guides I have seen online, this is pure expert advice that have helped me a lot in leveling up my esper twice as fast. I also write a review of the guide in this post.

Wildstar gaming and aiming gears are undergoing an incredible series of upgrades due to the openness of the developers to the opinions of long-time gamers and fans. The opinions about combat gear are posted on numerous forums and surprisingly, have been taken into consideration by main online mods and game developers.

The Wildstar platform is a present day modern military combat setting. Each player must devise ways to conserve ammunition and stack armor while memorizing the most efficient path through an array of exotic locations. Most players will find Wildstar play to be similar to the Star Wars series of role playing games, but with noticeably faster controls and incredibly life-like enemies. Building armor in Wildstar is difficult, but worth it. The agility and abilities of the Espers are just as difficult to build as standard warriors, but once gears are acquired, they are many times more useful than first impressions would suggest.

The Esper class is a completely unique brand of warrior possessing the strengths and propensities for higher-realm powers than other races in Wildstar. Espers have moderate attack and defense capabilities, but also have extreme potential for non-physical aptitudes.

Espers are uniquely endowed with the traits of mental combat similar to conjurers in other games. They advance slowly in strength and armor, but grow rapidly in their ability to interact via mental powers. The main job of a Wildstar Esper is to gain enough experience and knowledge to both paralyze enemies with confusion and assist allies with alertness and positive encouragement.

A high level Esper can easily detract and enemy hoard from their goal with a gear known as Terrifying Nightmares. This causes confusion and the illusion of being confronted by a greater power. After using this gear, the Esper can take advantage of a stronger enemy and dispatch their lives, or end-run hoards to sneak into places normally inaccessible without successful combat.

Espers are useful sometimes for offensive strategies, but they are most useful as morale boosters for team members. Diverse psychological tools are both used to confuse enemies and to enhance the life and morale of their cohorts. The Benevolent Illusions gear redirects player energies from remote locations. Strong and experienced Espers are vital for prolonged combat and the advancement of an entire team.

An Esper is a class that prefers mental powers over brute strength. They do however, have the ability to acquire weapons of incredible power that are intimately tied with their extra-sensory evolution. The weapons that Espers carry are known as Psy-Blades. Espers are extremely adept at defending themselves with a combination of enemy confusion and lightning-quick execution of fatal attacks using psy-blades. Players choosing to adopt an Esper persona will find their job as team motivator and strategist to be unending and extremely rewarding!

Most of the information in the above post is a bit outdated. However, this KillerGuides’ Wildstar manual has more exhaustive and up-to-date information. One of the more helpful sections of the guide is on leveling. Unlike most guides I have seen online, this is pure expert advice that have helped me a lot in leveling up my esper twice as fast. I also write a review of the guide in this post.

Guide to Gameplay for the Esper in Wildstar Online

Article below is based on the Beta and not get any updates yet. However, for a more updated and in-depth information on advanced leveling strategies for the esper, you should consider getting a copy of the manual here. This was what made “level cap in a week” possible for my esper.

In Wildstar Online, Esper is known as an intelligent and cerebral class, more prone to strategic thinking than brute force. The primary role for Esper are as support or focus target healer. While Esper can deal damage, their capabilities are more attuned to strengthening the team or weakening and confusing opponents. In a healing role, they are a long range healer who can focus on a single target for large heals or AOE heals for team effect.

Playing an Esper requires patience and strategic thought on how to engage. Wading into the fray is a quick way to get dead. Depending on which role, either support dps or healer, there are certain things that have to be kept in mind.

Using combo points, called Psy-points, are the main strength behind Esper attacks. There are two types of attacks concerning generating and using combo points. Building attacks are those that build psy-points. Finishing attacks are the alpha strike of the Esper, typically dealing significant damage and occasionally, area of effect. Using builders to generate points and using a finisher attack to seal the deal is the best way to knock down opponents.

Psy-Points apply to healing as well. Building, with an ability that enhances the healing output of the group, generates psy-points for use to cast stronger heals that are area effect, thereby healing the group. Psy-points do not cross schools from dps to heals, as each school has a different finisher. The healing build is more suitable for the Medic class in Wildstar Online.

There is also Focus, which builds slowly during combat but quickly when no longer in combat. Focus is primarily used for healing effects and should be used sparingly as regen is slow. All healing spells use an amount of focus so it is vital that the player keep track. Concentrate on gaining the most amount of healing for the lowest focus cost.

Espers also cast illusions and these illusions deal damage and are considerable damage dealers. The advantage is that illusions can be used to distract and confuse opponents and this does not just mean in pvp. These illusions can change the initiative in combat, causing it to shift to the player or group. Espers do have the ability to cast the Psy-Blade but that is more of a secondary with illusions and powers being the main attack forms.

Esper Class is a glass cannon but should not be underestimated. Flexible, with the ability to heal or dealing and enhancing group damage, the Esper has a familiar feel with other support classes a player might have played.

Article above is based on the Beta and not get any updates yet. However, for a more updated and in-depth information on advanced leveling strategies for the esper, you should consider getting a copy of the digital book here. This was what made “level cap in a week” possible for my esper.